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Games and Museums: Designing Experiences through Co-Creation

On May 21, the Estonian National Museum, in cooperation with the video game museum LVLup!, will organize a seminar day titled “Games and Museums: Designing Experiences through Co-Creation” at the National Library of Estonia (Tõnismägi 2, Tallinn). The event will focus on the intersections between games and cultural heritage, as well as collaboration between museums, education, and the gaming sector.

The seminar day will bring together professionals from the museum, education, and game development fields to discuss different forms of collaboration between museums and the gaming sector, and how to engage various target groups, including communities and learners, in the co-creation of games.  

The focus of the day is on how to design games that emerge from successful collaboration between the cultural and technology sectors, and what users’ expectations for such games might be.  

We will present the results of the i-Game project and the development of a game co-creation platform. Practical experiences in collecting, researching, and using games in museums will be shared. Together, we will discuss how games can support learning, community engagement, and the use of heritage in games.  

The day will conclude with a discussion where participants can share their game ideas and thoughts and receive feedback. In the evening, participants will have the opportunity to take part in the Estonian Academy of Arts’ Playformance – a live student performance where playing a video game becomes an artistic show.

NB! The event will be held in English. Participation is free of charge, but prior registration is required HERE, as the number of places is limited.

Please register yourself before May 15!

The i-Game project is carried out within the framework of the European Union’s Horizon Europe research and innovation programme and has received funding from the European Union. The i-Game project aims to develop a game co-design platform enabling users to collaboratively design games for mobile, desktop, or virtual reality platforms.

Schedule

12.15-12.45

Making games in Estonia – what inspires the process?

Rein Zobel, Maru VR Productions, Virtual Reality Creative Director

12.45-13.15

Game co-creation as a practice of care, learning, and shared agency

Taavi Varm, Estonian Academy of Arts, Junior Researcher, Doctoral Student

13.15-13.45

Coffee break

13.45-14.45

Eesti Dendies: Videogames as heritage  

Camille Laurelli, Video Game Museum LVLup!, Co-Founder and Artistic Director

14.45-15.00

i-Game – the Co-Creation of Games

Diana Fehr, MuseoSpace Foundation, Founder and Director

15.00-15.30

Games in Museums: Co-Creation, Practices, and Future Perspectives  

Pille Runnel, Estonian National Museum, Research Director
Agnes Aljas, Estonian National Museum, Research Secretary

15.30-15.45

Researching and Fostering Co-Creative Practices Through a Game Jam

Piibe Nõmm, Estonian National Museum, Research Assistant

15.45-16.15

Game Creation as a Learning Method

Triinu Jesmin, Tallinn University, School of Digital Technologies, Research Fellow of Serious Games

16.15-16.45

Discussion

19.00
Estonian Academy of Arts’ Playformance (Möku bar, Telliskivi 57, Tallinn)
Playformance is an artistic and performative practice within a video game that uses the act of playing itself for narrative construction. At the crossroads of video games, live performance, and critical reflection, the term playformance was coined by the French collective Sous les Néons to designate a form of performative art. It is a situated performance that uses the game’s mechanics, its universe, and its relationship with the player as expressive materials.